The one thing that is driving me crazy is the uneven heigh…
ganeshts: Running wavedrom self-hosted was quite easy - putting downloaded source code in a folder in an….ganeshts: Proud to be part of the engineering team that is bringing these SoCs into the market.RyanSmithAT: That information isn't in Intel's ARK, but it is around.IanCutress: Also on $Arm, steps down as CEO, with promoted from President of Arm's IP Product Gr….RyanSmithAT: I'm not surprised that this deal has been called off the FTC's suit effectively put an end to any hopes of getting….
While hardware acceleration doesn't appear to work on Hulu's website, there's definitely an improvement in CPU utilization when scaling to full screen. The column on the left is without GPU acceleration, the one on the right with GPU acceleration:Īdobe Flash GPU Acceleration in OS X 10.6 - CPU Utilization The tests below look at CPU utilization of the Flash plugin alone in Chrome (this is single core CPU utilization).
Adobe claims the beta only supports Flash acceleration on the GeForce 9400M, GeForce 320M or GeForce GT 330M, however in my testing it worked fine on EVGA's GeForce GTX 285 Mac Edition.
It just goes to show one thing: there's no room for ego in engineering. Impressive turnaround time for a company that has recently been thrashed by Apple quite a bit. He ended the IM with a link to a DT article stating that less than a week after Apple opened hooks into NVIDIA's VP2 decode engine, Adobe delivered a version of Flash 10.1 with GPU acceleration under OS X (Windows users have had it for six months now). Brandon Hill, Editor in Chief of DailyTech, IMed me an hour ago with this: "OK, stop laying on the couch with your iPad and do some OS X benchmarking".